Now that Red Parsley has reached 100 posts (hooray!), I figured a good way to start the second set of hundred posts would be the same way as I started the first hundred - by detailing my favourite games! For those who haven't been visiting here for that long, my first five Red Parsley posts each listed five of my all-time favourite games. With the first twenty-five games, I didn't really cover a particularly broad range of systems - a reflection on the machines I grew up with I suppose - and the next twenty-five beginning with this post do little to diversify things. However, considering how many new games and systems writing this blog is gradually exposing me to, I'll finish off my Top 50 over the next few days, then make a whole new Top 50 in the future. I'm sure that list will be far more varied, but for now here are the next five of my old favourites:
Gran Turismo - PlayStation (1998)
Super Metroid - SNES (1994)
Exhumed - Saturn (1997)
Due to my lack of interest in modern gaming and PC gaming generally, there's very few first-person shooters I've actually played - something which perhaps needs to be rectified - but this is one of the few exceptions, and a damn fine one it is too. Its set in and around Egypt which gives it the potential for a great story and lots of secret passages and traps, not to mention a fantastic atmosphere! It strikes the perfect balance between puzzles, exploration, and shooting and features a huge game world to play through, with new parts of older levels being continually opened up after the acquisition of new items and abilities. A superbly programmed game by the now sadly defunct Lobotomy Software which did things on the Saturn that supposedly weren't possible.
Psycho Fox - Master System (1989)
My affection for the Master System has been well documented in these pages and this is one of my very favourite games for it. Sure, in mere screenshots it probably just looks like every other 8/16-bit platformer going - grass, desert, ice stages, formulaic characters, cute graphics, etc, but take the time to play it and you'll find that it's a lot more than that. Featuring four playable characters with unique abilities that you can switch between using 'transformation sticks', large stages with multiple routes, a perfectly-graded difficulty level, and lots of secrets, there's plenty here to keep any fan of platformers happy for a good while. It is also home to several features that I hadn't seen before, but which would later become commonplace in the genre, so for it's time it was pretty original too. On top of all that, it has springy poles that can fling you halfway across the stage! Great fun and addictive as hell!
Ocarina of Time - Nintendo 64 (1998)
To my shame this remains the only Zelda I've played properly (yes, I know!) - as much as I have enjoyed the few RPG's I've played, I guess my attention span isn't up to it! However, this game was one of the few I've actually bought full price on the day of release and it was worth every penny. Like Super Metroid, Link's first 3D adventure draws you into its world completely and hours pass by without you noticing. Featuring lots of large areas and dungeons, many of which reveal new secrets every time you return to them, countless side-quests, dozens of characters to interact with, and a whole host of items and equipment to collect, some new, some old, this is about as immersive as videogames get for me. Now, I must get around to playing A Link To The Past!
For the benefit of newer visitors to Red Parsley, here are the first five posts in this series, and indeed the first five Red Parsley posts at all!
Part 1 Part 2 Part 3 Part 4 Part 5